Media Releases 2013:
Creative games supported by Screen Australia

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Monday 30 September 2013

Screen Australia has provided $2.6 million to 21 independent Australian game developers to support original games and allow local companies to tap into an $80 billion global market.

Screen Australia’s Chief Operating Officer Fiona Cameron said, “Game development is the fastest growing sector of the worldwide audiovisual market but Australian independent studios have faced a shrinking workforce and extremely tough terms of trade. Yet the sector continues to showcase its creative force with breakthrough mobile games including Fruit Ninja and Ski Safari.” 

Screen Australia’s latest support to the fledgling sector targets a diverse range of genres, audiences and platforms. Projects range from the educational Knowledge Quest Mobile, innovative puzzle games such as Framed, a word game, Bonza, and preschool content such as Big Baby, to strategy games Gems of War and Blight of the Immortals, an experimental music-based game, Muse, 2D platform games such as Oscura, and arcade games Assault Android Cactus and Animal Dash. Platforms include iOS, Android, next-gen consoles and PC.

“The sheer volume and quality of applications showed that there is no shortage of talent or great ideas in Australian game development,” said Ms Cameron. “The projects in this round demonstrate Australia's unique point of difference in creative game design, and our world-class technical ability.

“This support for the independent Australian games sector will help grow creative businesses, develop original ideas and retain a skilled workforce in Australia.

“In this way we facilitate a shift from a reliance on work-for-hire to developing original projects,” Ms Cameron said.

The 21 successful titles and recipient companies are (in alphabetical order):

  • Animal Dash (SA) Shark Jump Studios
  • Animus (VIC) Playcorp Studios
  • Assault Android Cactus (QLD) Witch Beam Games
  • Big Baby (NSW) Big Ice Cream
  • Blight of the Immortals (QLD) Iron Helmet
  • Bonza (QLD) MiniMega
  • Burden (VIC) Pixelpickle Games
  • Defect: Spaceship Destruction Kit (VIC) Three Phase Interactive
  • Feng Shui Master (VIC) Many Monkeys
  • Framed (VIC) Loveshack Entertainment
  • Gems of War (VIC) Infinity Plus Two
  • Knowledge Quest Mobile (VIC) Media Saints
  • Locomotivation (NSW) Garoo Games
  • Muse (VIC) Current Circus
  • Ninja Pizza Girl (QLD) Disparity Games
  • Oscura: Adventures in the Driftlands (VIC) Chocolate Liberation Front
  • Rotorhead (VIC) Trickstar Games
  • Siegecraft Commander (NSW) Blowfish Studios
  • Snow Spin (WA) Ezone
  • Towncraft (NSW) Flat Earth Games
  • Zombie Outbreak Simulator (WA) Binary Space

Further details on all the Games Production recipients are available here.

To provide a better service to potential applicants, and in acknowledgement of the nimble nature of game development, Screen Australia’s Games Production program will move to a system without deadlines in 2014. Applications will be able to be made at any time. Guidelines for the program are available here: http://www.screenaustralia.gov.au/funding/games/games_production.aspx

 

Media Enquiries
Teri Calder T: 02 8113 5833; M: 0408 440 995
teri.calder@screenaustralia.gov.au

 

 

 

 

 

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