• Search Keywords

  • Year

  • Production Status

  • Genre

  • Co-production

  • SA Supported

  • First Nations Creative

  • Length

  • Technique

  • SHARE THIS PAGE

In the archive
Video and online audiences

Proportion of children playing games, and mean hours per fortnight by age, 2000, 2003 and 2006

In 2006, two-thirds of children (64 per cent) had played electronic or computer games outside of school hours during a school term in April 2006, a fall from 71 per cent in 2003. Boys were more likely to have played games than girls (77 per cent and 50 per cent respectively), and boys played for longer – an average of 9.3 hours per fortnight compared with 5.7 hours for girls. While the participation rate of all children declined in 2006, the average number of hours played by children increased slightly.

In 2009, the Australian Bureau of Statistics changed the survey of children’s participation in leisure activities, incorporating game playing into a wider range of screen-based activities; comparisons, therefore, cannot be made with this historical data.

Playing games 2000, 2003 and 2006

Average time over two-week period, 2006

Two graphs: Proportion of children playing games, and mean hours per fortnight by age. The following table provides the data.
  Boys Girls Children
Participation rate (% of all children)
2000 79% 58% 69%
2003 82% 59% 71%
2006 77% 50% 64%
Average number of hours
2003
5–8 year olds 7.0 4.5 5.9
9–11 year olds 9.2 5.7 7.7
12–14 year olds 11.2 6.0 9.2
All children 9.0 5.3 7.5
2006
5–8 year olds 7.1 4.6 6.1
9–11 year olds 9.2 5.7 7.8
12–14 year olds 11.8 7.0 10.1
All children 9.3 5.7 7.9

Source: Australian Bureau of Statistics (ABS), Children’s Participation in Cultural and Leisure Activities (cat. no. 4901.0).

Notes:
During the two school weeks prior to interview in April each year.

Top